Technical Producer
Dallas, TX
June 2011 - Present
· Working on Doom 4
· Reworked and instituted a new development process for the Doom 4 project
· Helping manage a team of around 30 amazing developers, artists and designers
· Maintaining the bug database
· Scheduling using Hansoft
· Inter-departmental communication
· Worked on finishing and polishing up Rage MP
Lead Designer
January 2009 - June 2011
·
Working
on both original concept and in depth design.
·
Writing
and maintain game design specifications
·
Working
with both artists and designers to create the feel of the games
· Level Design and Level Scripting
· Proctoring One-ways/Betas/Focus and Play-tests
· Working with beta feedback to improve game design
· Designed over 400 achievements and the achievement system
Game Programmer
July 2008 -
May 2010
· Worked on multiple games at once
·
Worked closely with artist to improve effects and polish within the games
·
Designed
wrote universal winner and game over screens used in all games
·
Fixed bugs in older game code base
·
Worked
on several hardware and software audio projects
· GDC 09, GameX 09, Wizard World 09, GCECS 09, IGDA Chapter Meetings
· Game Developer Conference Associate 08-10
· Co-Founder and Community
Coordinator of VGI
· Writer and Moderator for gamecareerguide.com
· Chair of the IGDA Philly Chapter
· Board of Directors for IGDA Dallas Chapter
· Helped coordinate Philly Game Dev
a professional developers group that meets once a month
· Eight years of concert/show production and sound engineering
·